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THE WITCH KING OF ANGMAR

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Project Overview

THE WITCH KING OF ANGMAR

  • Designed in SolidWorks for CAD class final project

  • ​42 functional joints in assembly file

  • ​25 distinct armor parts

  • Primary tools: lofted surface and surface offset + trim

For this final project, we were tasked with creating a complex project of our choice using SolidWorks.​ It had to include a number of advanced tools in addition to a mechanical aspect (in my case, these were the joints). I chose to CAD the Witch King of Angmar's armor from the Lord of the Rings, as I've been a long time fan of the movies.

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Design Process

1. MAKING THE SKELETON

My first step to creating the Witch King of Angmar's armor was getting the joints to work first - thus, I created a skeleton made of ball and hinge joints using my own rough measurements. These joint parts became a perfect launching point for each of my armor parts, as I could start with a copy of the part to build around.

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2. BUILDING ARMOR AROUND JOINTS

To create the armor, I made copies of each of my part files and used them as a base around which to build surface lofts. Using offset surface and trim surface, I created additional texture. Once I was done with an armor piece, I would hide the part underneath and add it to the skeleton assembly.

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3. CREATING THE MASK

The mask was one of my more complex parts, as it wasn't as much of a cylindrical shape like most of my other pieces. However, after refining my armor-making process, I realized I could apply a similar method to the mask as well. After creating my initial loft, I inserted sketches I created to guide my surface trims. For additional details, I added layers and spikes around the top using a circular pattern.

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Additional Views

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2025 by autumn aldrich

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